#platformer
9 discoveries · Hand-picked discoveries from the open web, newest first.
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Unseal – Beta Sign Up
Unseal is a third-person cosmic horror puzzle adventure where you wake as a charred figure with a caged head and no memory of who you once were. In Unseal you play Ash, a tiny wanderer lost in a surreal nightmare shaped from your own shattered memories. Travel through strange worlds linked by portals, where reality bends under forces beyond human understanding. Monstrous creatures hunt you, … Read More The post Unseal – Beta Sign Up first appeared on Alpha Beta Gamer .
Alpha Beta Gamer · EN
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Goodbye Seoul – Beta Demo
Goodbye Seoul is a narrative driven cinematic puzzle platformer set in a bleak yet beautiful Seoul, with only six months left before an asteroid strikes Earth. In Goodbye Seoul you play Rion, a student who ventures into the ruined city chasing leads on a covert evacuation program bound for outer space. Use your surroundings to solve puzzles, uncover hidden clues, and avoid direct confrontation with … Read More The post Goodbye Seoul – Beta Demo first appeared on Alpha Beta Gamer .
Alpha Beta Gamer · EN
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Team Meat Whips Out Remake Of Classic Brutal Platformer Super Meat Boy
The seminal bone grinding indie platformer from 2010 will be getting a fresh coat of red stuff in Super Meat Boy Again+
Kotaku · EN
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From 2D to 3D and back to 2D again, the original platforming classic Super Meat Boy returns with a slick remaster complete with new levels and too many old saws
Earlier this year in a bit of a shakeup for the fleshiest kid in town, Super Meat Boy entered into a new dimension in the aptly named Super Meat Boy 3D. I've not played it but it seems like a good take on the format. Clearly, though, sometimes you just need to play the hits, as a new release of the original game is on the way in the form of Super Meat Boy Again+, a remaster with updated graphics, levels and plenty more. Read more
Rock Paper Shotgun · EN
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Aonic - HOT NEWS as Sonic the Hedgehog gets an early v2 demo on the Amiga and it's impressive! [UPDATE]
Well this is incredible news, and one I didn't expect for a bank holiday Monday. As a classic gaming icon has made a surprising leap over to the Commodore Amiga 1200 as a highly anticipated work-in-progress demo of Sonic the Hedgehog. Titled as Aonic and released by reassembler, this impressive technical feat ports the blue spinning hedgehog over from the Sega Mega Drive to the Amiga. This
Indie Retro News · EN
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Cover your robot body in magical fungus aplenty and galavant across a mystical, Soulslike world in MycoRelic, now out in 1.0
I often find it quite dull that the main takeaway far too many people have taken from Dark Souls , aside from thinking that the most interesting thing is its combat, is that it's all so bloomin' grimdark. I'm not saying I need sunshine and rainbows, I'd just like a vibe that's even remotely trying to be different from FromSoftware's seminal work. And so! I am quite pleased to discover MycoRelic, a Soulslike that pits you as a robot that covers its body in mushroom parts that offer elemental powers. Read more
Rock Paper Shotgun · EN
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Echoes of Mirror's Edge, Dishonored and a dream set in Italy I once had can be found in Boars in Rome, an expressive parkour platformer set in dystopian Rome
Years ago, I had this dream where I was parkouring through a greatly sunken version of Venice, no doubt sourced from the many hours I put into Assassin's Creed 2 as a teen who should have been studying for their GCSEs a lot more than they were. It's stuck with me after all this time mostly because of how much I wanted to capture that feeling again somehow, as the real Assassin's Creed didn't quite cut it. And lo and behold, there I was today browsing Bluesky when I came across Boars in Rome, a Mirror's Edge and Counter Strike Surf inspired parkour platformer set in a dystopian version of Rome.
Rock Paper Shotgun · EN
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Roc'n Rope [Free] [Platformer] [Windows] [macOS] [Linux] [Android]
The arcade rope-climbing adventure, reimagined for the Commodore 64.
itch.io New · EN
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"There’s always a night when Rome burns": South Of Midnight director says that Xbox funding it was "unsustainable", at least in hindsight
Compulsion Games parted ways with former owners Xbox , having landed on the long list of things Microsoft were determined to ditch as part of multi-round mass cuts this year. Now, South of Midnight creative director David Sears has suggested that an eventual pulling of the rug was something he feared throughout the game's development, to the point where he seemingly doesn't think he'd have funded it if he'd been in the shoes of Xbox execs. Read more
Rock Paper Shotgun · EN