#house house
5 discoveries · Hand-picked discoveries from the open web, newest first.
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Big Walk used AI to fix a bug. Now the indie gaming world is having a reckoning.
Any amount of AI coding is too much for many Independent Games Festival judges.
Ars Technica · EN
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Under pressure, Big Walk studio reveals it used generative AI "sparingly" while making its hit 2026 game
Australian developer House House has revealed it used generative AI "sparingly" to help make celebrated, indie, multiplayer puzzle game Big Walk. Read more
Eurogamer · EN
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House House Confirms ‘Under 0.1 Percent Of Big Walk’s Code’ Was Written Using AI Following IGF Controversy
In a statement published on the game's FAQ, House House apologised to those 'trying to limit the harm generative AI is doing' after confirming their use of LLM tools
Kotaku · EN
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Big Walk developer House House reveal genAI use in final stretch of development, only revealing it now as "it has become a matter of public interest"
Friendslop du jour Big Walk is the latest in an unfortunately long series of games that have been confirmed to use generative AI in their production, with developers House House clarifying their use of it in a statement to Aftermath (thanks!). House House state that "LLMs were used sparingly by House House to help work through difficult technical challenges and bugs", and that "well under 0.1% of Big Walk’s code had anything to do with this usage", but are quick to note that "generative AI was not used in any other context when making the game." Read more
Rock Paper Shotgun · EN
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House House clarifies use of AI tools in Big Walk's "final stage of development"
House House has clarified it used AI tools "sparingly" during the "final stretch of development" on Big Walk to address "difficult technical challenges and bugs." Read more
GamesIndustry.biz · EN