#big walk
9 discoveries · Hand-picked discoveries from the open web, newest first.
-
All Winners At The Golden Joystick Awards 2026
We're watching the Golden Joystick Awards this year, and here are all the winners.
The Gamer · EN
-
Golden Joystick Awards 2026: All the Winners From Today’s Show
The Golden Joystick Awards 2026 kick off awards season with games like 007 First Light and Big Walk fighting for the top spot
Polygon · EN
-
Big Walk used AI to fix a bug. Now the indie gaming world is having a reckoning.
Any amount of AI coding is too much for many Independent Games Festival judges.
Ars Technica · EN
-
Big Walk AI Controversy Is a GOTY Awards Twist Sparking a Bigger Debate
Big Walk faces a hurdle ahead of GOTY season, as IGF jury members draw a hardline stance against voting for games that have any AI use whatsoever.
Polygon · EN
-
A Big Talk About Big Walk’s AI Fallout
Kotaku has a big talk about our big feelings regarding the recent disclosure that AI was used in its development
Kotaku · EN
-
Under pressure, Big Walk studio reveals it used generative AI "sparingly" while making its hit 2026 game
Australian developer House House has revealed it used generative AI "sparingly" to help make celebrated, indie, multiplayer puzzle game Big Walk. Read more
Eurogamer · EN
-
House House Confirms ‘Under 0.1 Percent Of Big Walk’s Code’ Was Written Using AI Following IGF Controversy
In a statement published on the game's FAQ, House House apologised to those 'trying to limit the harm generative AI is doing' after confirming their use of LLM tools
Kotaku · EN
-
Big Walk developer House House reveal genAI use in final stretch of development, only revealing it now as "it has become a matter of public interest"
Friendslop du jour Big Walk is the latest in an unfortunately long series of games that have been confirmed to use generative AI in their production, with developers House House clarifying their use of it in a statement to Aftermath (thanks!). House House state that "LLMs were used sparingly by House House to help work through difficult technical challenges and bugs", and that "well under 0.1% of Big Walk’s code had anything to do with this usage", but are quick to note that "generative AI was not used in any other context when making the game." Read more
Rock Paper Shotgun · EN
-
House House clarifies use of AI tools in Big Walk's "final stage of development"
House House has clarified it used AI tools "sparingly" during the "final stretch of development" on Big Walk to address "difficult technical challenges and bugs." Read more
GamesIndustry.biz · EN