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Blender 5.3 Released With Nvidia DLSS 4.5 Ray Reconstruction, Vulkan Default

Source: Slashdot ·

Blender 5.3 has been released with support for 3D Gaussian Splats, Nvidia DLSS 4.5 Ray Reconstruction and Vulkan as the default graphics backend on Linux. Phoronix reports: Blender now allows importing Gaussian Splats from PLY, SPZ, and glTF files. Also new to Blender 5.3 is NVIDIA DLSS 4.5 Ray Reconstruction support as a new denoiser. Blender 5.3 also brings support for NVIDIA RTX Spark devices. For the Cycles code in Blender 5.3 the Principled BSDF for shader nodes now supports dispersion. Another notable change with Blender 5.3 is the Vulkan back-end now being the default on Windows (except

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Blender 5.3 Released With Nvidia DLSS 4.5 Ray Reconstruction, Vulkan Default is a article discovery curated from Slashdot. Blender 5.3 has been released with support for 3D Gaussian Splats, Nvidia DLSS 4.5 Ray Reconstruction and Vulkan as the default graphics backend on Linux. Phoronix reports: Blender

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Testing the new generation of AI-enabled fire-extinguishing drones

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A BGA routing cheatsheet for hardware engineers

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DIY ESP32 Flipper Zero alternative custom cybersecurity multi-tool

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Formalizing CPython

A project posted at broyojo.com used AI agents to rewrite CPython’s internals in Lean, a language where a computer can check mathematical proofs. The Lean copies follow the C source line by line, including how the C code’s numbers wrap around when they get too big. So far that’s 613,318 lines of Lean across 1,539 […]

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