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Show HN: Negs (Spektrafilm) brings spectral film simulations to the browser

Source: Show HN ·

Hi HN, I'm Noah. Negs runs spektrafilm, Andrea Volpato's physically based film simulation, in your browser (it's completely rewritten in Rust and using WebGPU). Drop in a photo (JPEG, PNG, TIFF or a RAW), pick a film and a print paper, and drag the sliders. The picture updates as you drag, and nothing is uploaded: it all runs on your machine. Try it: https://getnegs.com/try/ Code (GPLv3): https://github.com/noahhaasis/negs There are also native apps on the same engine: SwiftUI on macOS, GTK4 on Linux, and Windows. Spektrafilm (it started life as agx-emulsion) isn't a LUT or a preset. It simula

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Show HN: Negs (Spektrafilm) brings spectral film simulations to the browser is a outil discovery curated from Show HN. Hi HN, I'm Noah. Negs runs spektrafilm, Andrea Volpato's physically based film simulation, in your browser (it's completely rewritten in Rust and using WebGPU). Drop in a photo (JP

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Show HN: Vork – headless 3D and VFX engine for agents

I made an agent-native 3d/vfx engine. Agents are good at making interesting scenes in Blender/Unreal/Nuke/etc. But these tools are fundamentally limited compared to what coding agents are capable of. Many simplifying assumptions are baked into these tools in order to fit human authoring methods. In vork, agents write the whole scene as code, including their own shaders, materials, cameras and physics, and vork renders it on the GPU. The core API fits in about 2,500 tokens. So, for example, almost every 3d engine assumes light moves in a straight line. Light near a black hole does not; so the b

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Show HN: Totle, daily math puzzle game; Saturday puzzles have the fewest answers

My oldest two kids are off to college and since leaving we've been playing the Wordle and 'sharing' our solutions with each other. It's been a fun way to stay connected with them, and it's become a bit of a challenge to see if we can beat each other's solutions. This got me thinking about other ways I could connect with them. The thing about the Wordle is that it doesn't take a large commitment of time, you can just pull it out when you've a few spare minutes. So I set out to build a game that would borrow from many of the themes that keep pulling us back to Wordle. What I created is called Tō

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