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Show HN: ApiClay – Turn a Website, Google Sheet or Database into a Paid API

Kaynak: Show HN ·

Hi HN, I’m a reverse engineer, and I’ve seen the same problem repeatedly: people need data, but the path from “I need this” to “my app, agent, or workflow can use it” is messy. Vibe coders want a working endpoint in minutes. Developers want clean docs, predictable JSON, and no surprise integration work. Businesses want to enrich lists, monitor changes, and safely expose internal data. AI agents need APIs they can discover and call reliably. Sometimes, the API simply doesn't exist. ApiClay makes that whole loop easier. You can search a catalogue of APIs and datasets, inspect them in a playgroun

Show HN: ApiClay – Turn a Website, Google Sheet or Database into a Paid API nedir?

Show HN: ApiClay – Turn a Website, Google Sheet or Database into a Paid API, Araç kategorisinde yer alan ve Show HN üzerinden sunulan bir keşiftir. Hi HN, I’m a reverse engineer, and I’ve seen the same problem repeatedly: people need data, but the path from “I need this” to “my app, agent, or workflow can use it” is messy. Vib

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Bu içeriğe "Aslına Git" butonuna tıklayarak doğrudan orijinal platformunda (Show HN) erişebilirsiniz.

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Bu içerik Show HN üzerinden OnSuggest topluluğu ve küratörleri tarafından internetin kaliteli köşelerinden seçilmiştir.

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Show HN: Vork – headless 3D and VFX engine for agents

I made an agent-native 3d/vfx engine. Agents are good at making interesting scenes in Blender/Unreal/Nuke/etc. But these tools are fundamentally limited compared to what coding agents are capable of. Many simplifying assumptions are baked into these tools in order to fit human authoring methods. In vork, agents write the whole scene as code, including their own shaders, materials, cameras and physics, and vork renders it on the GPU. The core API fits in about 2,500 tokens. So, for example, almost every 3d engine assumes light moves in a straight line. Light near a black hole does not; so the b

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Show HN: Totle, daily math puzzle game; Saturday puzzles have the fewest answers

My oldest two kids are off to college and since leaving we've been playing the Wordle and 'sharing' our solutions with each other. It's been a fun way to stay connected with them, and it's become a bit of a challenge to see if we can beat each other's solutions. This got me thinking about other ways I could connect with them. The thing about the Wordle is that it doesn't take a large commitment of time, you can just pull it out when you've a few spare minutes. So I set out to build a game that would borrow from many of the themes that keep pulling us back to Wordle. What I created is called Tō

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