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Show HN: Emma, a real-time AI video persona from Nuance Labs

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Hi HN! I'm Claudia, first employee and founding researcher at Nuance Labs. We're a research startup based in Seattle and have just released what we've been working on for the past 18 months. Emma, a conversational audio-visual AI that you can have a video call with in real time. It might be a little rough around the edges but we think it's better than anything else out there (we're biased, of course). You don't need to make an account and it works from the browser with mic and optionally camera. Emma is built on our full-duplex audio-visual system, Nuplex. We focused on naturalness over existi

Show HN: Emma, a real-time AI video persona from Nuance Labs nedir?

Show HN: Emma, a real-time AI video persona from Nuance Labs, Araç kategorisinde yer alan ve Show HN üzerinden sunulan bir keşiftir. Hi HN! I'm Claudia, first employee and founding researcher at Nuance Labs. We're a research startup based in Seattle and have just released what we've been working on for the past

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Show HN: Vork – headless 3D and VFX engine for agents

I made an agent-native 3d/vfx engine. Agents are good at making interesting scenes in Blender/Unreal/Nuke/etc. But these tools are fundamentally limited compared to what coding agents are capable of. Many simplifying assumptions are baked into these tools in order to fit human authoring methods. In vork, agents write the whole scene as code, including their own shaders, materials, cameras and physics, and vork renders it on the GPU. The core API fits in about 2,500 tokens. So, for example, almost every 3d engine assumes light moves in a straight line. Light near a black hole does not; so the b

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Show HN: Totle, daily math puzzle game; Saturday puzzles have the fewest answers

My oldest two kids are off to college and since leaving we've been playing the Wordle and 'sharing' our solutions with each other. It's been a fun way to stay connected with them, and it's become a bit of a challenge to see if we can beat each other's solutions. This got me thinking about other ways I could connect with them. The thing about the Wordle is that it doesn't take a large commitment of time, you can just pull it out when you've a few spare minutes. So I set out to build a game that would borrow from many of the themes that keep pulling us back to Wordle. What I created is called Tō

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