本文へスキップ
onsuggest
ログイン
記事 en

Building a multiplayer game world with autonomous Fable-class models

情報源: Simon Willison ·

How I Built the Most AI-Pilled Company in the World Don't be put off by the clickbait headline, this piece by Jacob Sansbury describing how they are building Spawn is a fascinating exploration of the bleeding edge of what's possible with agentic engineering against frontier models. Spawn is a massively multiplayer gaming environment where players can use prompts (to the in-game agent, Savi) to modify the game world. I fired it up on my phone for a few minutes and was able to prompt a castle into existence, then a dragon, then ride the dragon to fly around that castle. By Jacob's telling, Spawn

キーボードショートカット

前の発見
←P
次の発見
→N
いいね
L
合わない
X
保存
S
このヘルプを表示
?
閉じる
Esc

ショートカットは発見ページで使えます。