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Model's "emotions" noticeably change when they take risky actions

Fonte: LessWrong ·

Executive summary We extend Anthropic's emotions vector work and observe strong evidence that a model’s internal representations of certain emotions change when it takes misaligned actions in two scenarios: reward hacking in code generation and specification gaming in a sales environment. We tested two approaches: a) measure drift in projection along emotion vectors across the trajectory, and b) ask the model to self-report its emotions. When the model takes some risky action, there is a substantial increase in the emotion signal for guilt, anxiety, hostility, and sadness. Steering these emoti

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Model's "emotions" noticeably change when they take risky actions is a artigo discovery curated from LessWrong. Executive summary We extend Anthropic's emotions vector work and observe strong evidence that a model’s internal representations of certain emotions change when it takes misaligned

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