Ferramentas criativas
156 descobertas · Descobertas escolhidas da web aberta, das mais recentes às mais antigas.
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Shop update! New USB-Card
We've also created a new USB-card , with the newest stable version of Krita for all OSes. Includes Comics with Krita, Muses, Secrets of Krita and Animate with Krita tutorial packs. It's a 32 GB USB card with USB A and USB C connectors and the latest Kiki splash by Tyson Tan! If you just want the empty card because Kiki is cute, you can get that for a reduced price! The usb-card is available in two versions: empty, for €19,95 and (manually) updated to the latest version of Krita for €34,95 .
Krita News · EN
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Monthly Report - June 2026
Read on for a look at development news and the Krita-Artists forum's featured artwork from last month. Development Report Krita 5.3.2.1/6.0.2.1 Released A 5.3.2.1/6.0.2.1 hotfix release was made to fix two serious regressions. First, a layer-related problem causing issues like the wrong layer being selected or crashes was fixed. This reverts the behavior of the layer being changed on keyframe selection. ( bug 1 , bug 2 , bug 3 ; change ) Second, a crash when inserting or removing hold frames was fixed. ( bug ; change ) Developments in Krita Plus Android Donations Overhaul On Krita downloaded f
Krita News · EN
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Monthly Report - July 2026
Read on for a look at development news and the Krita-Artists forum's featured artwork from last month. Development Report Developments in Krita Plus Dependencies have been updated in the Qt5 builds (Krita 5.3.x). This updates many libraries Krita depends on for things like file format support. ( change ) Luna and Agata have continued improving the Selection Actions Bar. Now it remembers the distance from the selection on restart, and there's a button to pin it to the bottom of the canvas widget instead of next to the selection. ( change ) In the Python scripting API, the View class now has sig
Krita News · EN
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Krita 5.3.3 Released!
Today we're releasing Krita 5.3.3 and 6.0.3, containing many bugfixes and improvements across the board. Android Donations and Supporter benefits On Android, version 5.3.3 lets you support Krita's development directly through the application. This goes through the Play Store, so if you have a device without Google services or are using a debug or nightly version of Krita, it won't be available and instead will show you donation links. In return for supporting Krita, you'll be able to download resource bundles directly in the application, including the paid Digital Atelier bundle. The splash sc
Krita News · EN
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Monthly Report - August 2026
Animation on Android and new Transform Tool and Color Sampler features? Read on for a look at development news and the Krita-Artists forum's featured artwork from last month. Development Report Krita 5.3.3 Released Krita 5.3.3 was released with various fixes as well as revamped Android supporter donations. Developments in Krita Plus Animation rendering on Android is now possible, via MediaEncoder and LibAV. ( change by Carsten Hartenfels) Support for the XCF file format native to GIMP has been removed, as the xcftools library that was used is long outdated and unmaintained. It's recommended to
Krita News · EN
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Krita 5.3.4 Released!
Today we're releasing Krita 5.3.4 and 6.0.4, containing many bugfixes and improvements across the board. It also finally brings video exports to Android, which means you can now render animations and timelapses from the recorder. Apart from that, Arkady Flury has been improving Krita's icons at a steady rate. Thanks! Also of note: the GIMP XCF file import plugin has been removed. The plugin relied on a third party library that is no longer maintained and had many security issues. Changelog Don't allow to record images that are too big (2^29spixels) Fix recorder export when some frames are miss
Krita News · EN
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Monthly Report - September 2026
A new bugfix release, trackpad gestures on Wayland, and a new recorder option? Read on for a look at development news and the Krita-Artists forum's featured artwork from last month. Krita 5.3.4/6.0.4 Released Krita 5.3.4/6.0.4 was released, including some fixes from this last month. The Recorder should no longer interrupt tools when writing a frame ( bug ; change by Carsten Hartenfels), and trying to export a timelapse with missing frames will rename the frame files to remove any gaps ( change by Luna Lovecraft). An issue with Android supporter pack downloads not working with a custom resource
Krita News · EN
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Monthly Report - October 2026
Qt 6.11, a temporary ruler assistant, and more. Read on for a look at development news and the Krita-Artists forum's featured artwork from last month. Krita 5.3.4.1 Released The hotfix release Krita 5.3.4.1 contains a single regression fix, for a bug that caused assigning display profiles to not work. This is important for color management. ( change by Nicholas LaPointe) Developments in Krita Plus Qt 6.11.0 The Krita 6 builds now use version 6.11.0 of the Qt framework instead of 6.8.0. While work was done to avoid regressions, please report any new issues you find. On the other hand, this upda
Krita News · EN
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Dead Simple Motion
Live procedural motion tools for objects, cameras and bones without rebuilding the same constraints, drivers and looping keyframes. vfxblender writes: Select. Click. Animate. I build this add-on to help with environmental animation you encounter in any scenario over and over again… Ceiling fans. Cars moving down the road in the background. Orbiting moon in the […] Source
Blender Nation · EN
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Cookie Cutter Maker: turn any curve, text or logo outline in Blender into a printable cookie cutter
Cookie Cutter Maker is a new Blender add-on for anyone who 3D prints cookie, clay or fondant cutters, for their own kitchen or to sell. Hanru Croucamp writes: Draw a shape, type a name or bring in a logo outline, set the size in millimetres and click Make cutter. You get a cutter with a […] Source
Blender Nation · EN
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Blender Jobs for October 30, 2026
Here’s an overview of the most recent Blender jobs on Blender Artists, ArtStation and 3djobs.xyz: VFX Artist Art Lead Senior 3D Character Artist (Stylized Games | Unity3D) Europe Senior Technical Animator (Unreal Engine | Remote) Europe Senior Storyboard Concept Artist (Games | Visual Storytelling) Europe Lead Concept Artist (Stylized Games | Art Direction) Europe Senior […] Source
Blender Nation · EN
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Easy Materials For Link’s Sword
Chris Bailey creates materials for the Master Sword from the Legend of Zelda. In the bonus content section, we’ll take our finished sword and create a cool environment for a finished render. We’ll do everything without unwrapping UVs or using texture files! Nothing but procedural materials from the ground up. Let’s go! Source
Blender Nation · EN
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5 Tips: Square to Round shapes, Inverted Hull, Reduce polycount, find double geometry, better bevels
5 Tips from Blender Secrets: Square to Round shapes, Inverted Hull, Reduce polycount, find double geometry, better bevel. Source
Blender Nation · EN
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Best of Blender Artists: 2026-44
Every week, hundreds of artists share their work on the Blender Artists forum. I’m putting some of the best work in the spotlight in a weekly post here on BlenderNation. Source
Blender Nation · EN
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Ichno: free one-click technical drawings from Blender scenes
Ichno is a new free add-on, available on extensions.blender.org, that generates technical drawings from a Blender scene in one click. Ely writes: It produces orthographic and isometric views with overall and chain dimensions, a full title block (logo, revisions, custom fields) and a bill of materials, exported as multi-page vector PDF and SVG. Drawings can […] Source
Blender Nation · EN
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Learn To Model Link’s Shield Step By Step
Chris Baily shows how to model the Hylian shield from the Legend of Zelda. It may look like a complex surface with curvature and lots of fine detail, but once we break down the steps you’ll see that it isn’t as hard to create as it first appears. In the bonus material we’ll go on […] Source
Blender Nation · EN
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Dev snapshot: Godot 4.8 dev 5
As we’re hoping to enter feature freeze later in the month, you can expect this to be one of the last development snapshot highlights of the 4.8 cycle. Relatedly, many of our contributors are currently hard at work to help get their features across the finish line in time, so the number of featured points this time might be slightly lighter than usual. That shouldn’t matter too much though, as quite a few of the new offerings are things that the community have been eagerly awaiting for years . Please consider supporting the project financially , if you are able. Godot is maintained by the effo
Godot News · EN
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Optimizing CPU-side Rendering Code
I want to give people a little bit of insight into what the optimization process looks like for Godot’s renderer. From the outside, rendering optimization can look a little bit like black magic. I want to show a few examples of some optimizations that we did this year to highlight that optimizing rendering code isn’t as scary as it sounds. Bottlenecks In this article I will only be looking at optimizing CPU code. When working on renderers, you need to be very careful about optimizing code both for the CPU and for the GPU, because your ultimate performance will be dictated by the slower of the
Godot News · EN
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Dev snapshot: Godot 4.8 dev 6
“Another development snapshot already? Didn’t they just release one last Friday ?” Indeed, this is much sooner than usual. Even when taking into consideration how development snapshots become more frequent at their tail-end in preparation of feature freeze, less than a week means that exceptional circumstances were at play. Specifically: our previous development snapshot had multiple startup crash reports on macOS and failed to upload to the Google Play Store, which have both been rectified by GH-123439 and GH-123474 respectively. Shockingly, that doesn’t mean that’s all there is to see in thi
Godot News · EN
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Dev snapshot: Godot 4.8 dev 7
It’s that time once again: feature freeze! With this, no new features will be integrated for Godot 4.8 moving forward, and priorities will be shifting exclusively towards bugfixes and addressing regressions to ensure a functional baseline as soon as possible. So join us for one last round-up of features, as we prepare for the beta transition! Please consider supporting the project financially , if you are able. Godot is maintained by the efforts of volunteers and a small team of paid contributors. Your donations go towards sponsoring their work and ensuring they can dedicate their undivided at
Godot News · EN