Ретро и аркады
900 открытий · Подборка открытий из открытого интернета, сначала новые.
-
Inferno
1984. Players walk around a three-quarters perspective maze shooting at various enemies. After shooting an enemy the enemy's "soul" a dark version of itself attempts to make its way to the top of the screen to an awaiting monster mouth. The player must touch the enemy soul before it gets there or a more difficult enemy is regenerated. (298,332 plays on Internet Archive)
Internet Archive · EN
-
Sente Mini Golf
1985. Sente Technologies (also known as Bally Sente, Inc.) was an arcade game developer. Founded as Videa in 1982 by several ex-Atari employees, the company was bought by Nolan Bushnell and made a division of his Pizza Time Theatre company in 1983. In 1984 the division was acquired by Bally Midway who continued to operate it until closing it down in 1988. The name Sente, like Atari, is another reference to Bushnell's favorite game, Go and means "having the initiative." This game can be converted to an (300,752 plays on Internet Archive)
Internet Archive · EN
-
Sinistar
1982. Sinistar is an arcade game released by Williams in 1982. It belongs to a class of video games called twitch games. Sinistar was developed by Sam Dicker, Jack Haeger, Noah Falstein, RJ Mical and Richard Witt. The title is also a pun on the word "sinister." The player pilots a lone spacecraft, and must create "Sinibombs" by shooting at drifting planetoids and catching the crystals that are thereby released. Sinibombs are needed to defeat the game boss, Sinistar, an animated spacecraft with a demon (300,954 plays on Internet Archive)
Internet Archive · EN
-
Krull
1983. Krull is a video game based on the film of the same name. The first Krull adaptation was a 1983 arcade game manufactured by D. Gottlieb & Co.. A home adaptation similar to the arcade version was planned for the Atari 5200, but poor sales of that console prompted the decision to release the game on the Atari 2600 instead. A pinball version was also developed but not put into production. Arcade version Released in 1984, the Krull arcade game was programmed by Matt Householder and Chris Krubel. The (301,081 plays on Internet Archive)
Internet Archive · EN
-
Hustle
1977. Hustle is a 1977 game by Sega/Gremlin on Sega Blockade hardware that is effectively Snake except that the normal pellets are replaced with larger pieces containing various point values that you get if you touch the piece before it disappears. Multiple pieces may also appear at once. You have one life; the game ends either when you hit yourself/a boundary or run out of time (the operator is presumably able to change how much time you can play for). Released 1977 Also For TI-99/4A Developed by Gre (302,469 plays on Internet Archive)
Internet Archive · EN
-
Hoccer
1983. Hoccer is an arcade videogame released by Eastern Micro Electronics in 1983. The game shows futuristic interpretation of ice hockey cross-overed with some elements of the game of soccer. The player controls Andrew, the one man team. Ord and Clee are robots whose goal is to destroy him any way they can (by driving him against the boards, into a spinner, or by hitting him with a supercharged ball). Knock out Ord and Clee with your ball or by hitting them against the sides. Points are also scored b (304,035 plays on Internet Archive)
Internet Archive · EN
-
Kick
1981. Kick is an action arcade game where the player controls a clown on a unicycle, catching falling balloons and Pac-Man characters on the clown's hat. The game was later renamed to Kick Man. At the beginning of each round, a set of balloons and (in later rounds) Pac-Man characters hover above the clown. As each object is dropped towards the clown, different colored balloons fall at different rates. The player must catch each falling object on the clown's hat. If the player does not catch a falling (305,391 plays on Internet Archive)
Internet Archive · EN
-
Internet Arcade: Gravitar
1982. Gravitar is a shoot 'em up arcade game released by Atari, Inc in 1982. It was the first of over twenty games Mike Hally designed and produced for Atari, including Star Wars. The main programmer was Rich Adam and the cabinet art was designed by Brad Chaboya. The game was a success. With an estimated over 5,427 Arcade Cabinets being distributed. In the game, the player controls a small blue spacecraft. The game starts in a fictional solar system with several planets to explore. If the player moves (305,513 plays on Internet Archive)
Internet Archive · EN
-
Journey
1983. Journey is an arcade game released by Bally Midway in 1983, following the success of the albums Escape and Frontiers by the rock band Journey. Bally/Midway decided to ride this wave of popularity and created an arcade game based on the band. The release was intended to coincide with a US tour by the band. This game features digitized photographs of the members of the band at the time of release: Steve Perry, Neal Schon, Steve Smith, Jonathan Cain and Ross Valory. Gameplay The objective of Journe (308,020 plays on Internet Archive)
Internet Archive · EN
-
Hunch Back
1983. Hunchback is an arcade game developed by Century Electronics in 1983. The player controls Quasimodo from the Victor Hugo novel The Hunchback of Notre Dame. The game is set on a castle wall. The player must cross the screen from left to right avoiding obstacles in order to ring the bell at the far right. Obstacles include pits which must be swung over on a long rope, ramparts which must be jumped (some of which contain knights with spears) and flying fireballs and arrows (to be ducked or jumped). (309,781 plays on Internet Archive)
Internet Archive · EN
-
Goalie Ghost
1984. Keep the ball from getting past you, try and get it past your opponent. Game Introduction: The game screen is split, top and bottom. It is a 3d view lookup up at your own player from behind. Player one sees themselves on the top screen and sees the opponent in the distance. The lower screen shows the game from the computer or player two point of view. Game Play: One to three balls will begin in the centre of the playfield. When it comes towards you, get in front of it to kick it towards your opp (310,070 plays on Internet Archive)
Internet Archive · EN
-
Tapper
1983. Tapper, also known as Root Beer Tapper, is a 1983 arcade game released by Bally Midway. The goal of the game is to serve beer (or root beer) and collect empty mugs and tips. Tapper puts the player in the shoes of a bartender. The player must serve eager, thirsty patrons before their patience expires. The game was produced in association with Budweiser. The Tapper game screen features four bars. Patrons arrive periodically at the end of the bar opposite the player and demand drinks. The player mu (310,099 plays on Internet Archive)
Internet Archive · EN
-
Indoor Soccer
1985. Released 1985 Also For Amstrad CPC, BBC Micro, Commodore 16, Plus/4, Electron, MSX, ZX Spectrum Developed by Universal Co., Ltd. Published by Universal U.S.A., Inc. Interface Direct control Sport Football (European) / Soccer Perspective Bird's-eye view Genre Sports Visual 2D scrolling Description Indoor football is recreated in this game notable for the large amount of colour clash during play. There are walls around the pitch, off which the ball ricochets in play, and 5 players on each team. Th (312,155 plays on Internet Archive)
Internet Archive · EN
-
Robotron
1982. Robotron: 2084 (also referred to as Robotron) is an arcade video game developed by Vid Kidz and released by Williams Electronics (part of WMS Industries) in 1982. It is a shoot 'em up that features two-dimensional (2D) graphics. The game is set in the year 2084, in a fictional world where robots have turned against humans in a cybernetic revolt. The aim is to defeat endless waves of robots, rescue surviving humans, and earn as many points as possible. The designers, Eugene Jarvis and Larry DeMar (312,321 plays on Internet Archive)
Internet Archive · EN
-
Hunchback Olympic
1984. Released 1984 Also For Commodore 64 Developed by Century Electronics, Seatongrove Ltd. Published by Magic Electronics Sport Olympiad / mixed sports Perspective Side view Setting Fantasy Genre Sports Description The Games of the XXIII Olympiad were held in Los Angeles in 1984 and for the first time since the advent of the video game industry, this king of sporting competitions was to be held in a first-world nation. In simpler times, this might have inspired people to head out to a track or gymna (313,950 plays on Internet Archive)
Internet Archive · EN
-
Internet Arcade: Firetruck
1978. Fire Truck is a black-and-white 1978 arcade game. It was developed and published by Atari, Inc. According to GamesRadar, it was the earliest video game with cooperative gameplay where two players were forced to work together. A one-player version of the game, called Smokey Joe was also released. This was internally identical to Fire Truck. While there is no real "goal" to the game, Fire Truck is considered to be a "racing game" where the two players must cooperate to drive the truck through traf (314,168 plays on Internet Archive)
Internet Archive · EN
-
Freeze
1984. A man trapped in the Arctic tries to make his escape armed only with a flamethrower and a jetpack. He must remember to recharge his flamethrower and jetpack by collecting gems. 1 Player Start 1 2 Player Start 2 Coin 1 5 P1 Left LEFT P1 Right RIGHT P1 Button 1 LCONTROL or Mouse B1 P1 Button 2 LALT or Mouse B3 Released 1984 Platform Arcade Developed by Cinematronics, Inc. Published by Cinematronics, Inc. Gameplay Arcade Perspective Side view Genre Action Description Player is an astronaut who must (314,234 plays on Internet Archive)
Internet Archive · EN
-
Internet Arcade: Return of the Jedi
1984. Star Wars: Return of the Jedi is a 1984 Atari arcade game, and the follow-up to the first Star Wars arcade game. The game utilizes raster graphics, rather than vector graphics, which were used for the first and third Atari arcade games based on the Star Wars franchise. Gameplay The player takes control of three different vehicles in stages based upon the original film. Gameplay is from a 3/4 isometrically projected perspective, as pioneered in Sega's earlier Zaxxon. Play is broken into several s (314,931 plays on Internet Archive)
Internet Archive · EN
-
Pitfall II
1985. Released Mar, 1984 Platforms Apple II, Atari 2600, Atari 5200, Atari 8-bit, ColecoVision, Commodore 64, MSX, PC Booter, TRS-80 CoCo, Windows, Xbox 360, ZX Spectrum Developed by Activision, Inc. Published by Activision, Inc. Gameplay Arcade, Metroidvania, Platform Perspective Side view Setting South America Genre Action Visual 2D scrolling, Fixed / flip-screen Description You play Pitfall Harry searching for the Raj diamond, his niece Rhonda, her cat Quickclaw and a variety of treasures somewhere (315,509 plays on Internet Archive)
Internet Archive · EN
-
Great Swordsman
1984. Great Swordsman (グレートソードマン?) is a 1984 fighting arcade game developed by Allumer and published by Taito. Gameplay In Great Swordsman, one or two players can play while taking turns. Players control with two-way joystick and three buttons with different hit levels. Each for creating different level attacks. Like in Data East's Karate Champ, buttons must be held. If they are released, the players' characters will revert to their standing animation. Moves can be defended against by intercepting the (315,588 plays on Internet Archive)
Internet Archive · EN
-
Fire One
1979. A first person perspective submarine game where the object is to sink the enemy fleet or submarine while protecting your own fleet. Two players can play competively, each trying to sink the other's fleet or sub. Cabinet Infomation: The cabinet has a vertical devider allowing each player to only see their side of the video screen, although an onlooker standing behind the game could see both sides. Game Play: Each player's half of the screen is sub-divided into three sections. The top of the scree (318,206 plays on Internet Archive)
Internet Archive · EN