Retro & Arcade
900 Entdeckungen · Handverlesene Entdeckungen aus dem offenen Web, neueste zuerst.
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Depth Charge
1977. Depthcharge is a single-player arcade game released in 1977 by Gremlin Industries for the Sega VIC Dual system board. Taito licensed the game and released it as Sub Hunter in Japan. The game, which uses a black-and-white CRT display, presents the player with a cut-away view of a section of ocean, on the surface of which is a destroyer with submarines passing beneath it. The player drops depth charges (up to six at a time) to destroy the submarines and moves the ship back and forth in order to av (338,642 plays on Internet Archive)
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Dark Planet
1982. A 3-D space adventure game that takes place on a mysterious planet. Prevent enemies from building bases. Game Introduction The game is viewed through a three-inch tall slit in the front of the cabinet. The blue colored objects (your ship and enemy ships), appear to float at the top level of the terrain. The filters used for the 3-D effect make the layers appear about three inches apart from each other. Game Play You thrust and fire like Asteroids, but you can also "laser" the enemies on the leve (339,339 plays on Internet Archive)
Internet Archive · EN
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Cosmic Guerilla
1979. Left Right movement shooting at invaders who are approaching from either side to 'steal' your men from the middle and march off with them. 1 Player Start 1 2 Players Start 2 Coin 1 5 P1 Left LEFT P1 Right RIGHT P1 Button 1 LCONTROL or Mouse B1 P2 Left D P2 Right G P2 Button 1 A Released 1979 Platform Arcade Developed by Universal Co., Ltd. Published by Universal Co., Ltd. Interface Direct control Setting Sci-fi / futuristic Visual Fixed / flip-screen Gameplay Arcade, Shooter Perspective Side vie (339,619 plays on Internet Archive)
Internet Archive · EN
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Jungle Hunt
1982. Jungle Hunt is a one- or two-player side-scrolling arcade platform game produced and released by Taito in 1982. It was also known as Jungle King in early releases. The player controls a jungle explorer who sports a pith helmet and a safari suit. The player must rescue his girl from a tribe of hungry cannibals. To do this, he must swing from vine to vine, survive a crocodile-infested river, jump or duck falling rocks rolling downhill, and release the girl before she "takes a dip" in the boiling c (340,280 plays on Internet Archive)
Internet Archive · EN
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Frenzy
1981. Frenzy was an arcade game published by Stern Electronics in 1982. It was a sequel to the hit 1980 arcade game Berzerk. Frenzy followed the basic paradigm set by Berzerk: the player must navigate a maze full of hostile robots. The goal of the game is to survive as long as possible and score points by killing robots and travelling from room to room. The game has no end other than the player losing all of his or her lives. The player has a gun with which to shoot the robots, and simple intelligence (340,825 plays on Internet Archive)
Internet Archive · EN
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Frogs
1978. Frogs is a single-player action / platform arcade game released by Sega-Gremlin in 1978. It is the first video game with a jumping character (predating Donkey Kong by 3 years), which by some definitions could make it the first platform game. The player controls a frog on lilypads and attempts to catch (with the frog's tongue and while jumping) various insects (butterflies and dragonflies) worth different amounts of points in a set amount of time. Frogs is one of the first arcade games to include (341,631 plays on Internet Archive)
Internet Archive · EN
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Internet Arcade: Cloud 9
1983. Shoot clouds in the sky. Avoid rain drops and other enemies. Try to destroy all clouds before your chamber is flooded. (342,834 plays on Internet Archive)
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Zaxxon
1982. Zaxxon is a 1982 isometric shooter arcade game developed and released by Sega. Some sources claim that Japanese electronics company Ikegami Tsushinki also worked on the development of Zaxxon. The game gives the player the experience of flying a fighter craft through a fortress while shooting at enemy entities (missiles, enemy gunfire, etc.) The object of the game is to hit as many targets as possible without being shot down or running out of fuel—which can be replenished, paradoxically, by blowi (342,962 plays on Internet Archive)
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Complex X
1984. 1 Player Start 1 2 Players Start 2 Coin 1 5 Coin 2 6 Coin 3 7 Test Slew Up F5 Test Slew Down F6 Test Advance F1 Test Next Line F2 Tilt T P1 Right/Up I P1 Right/Down K P1 Right/Left J P1 Right/Right L P1 Left/Up E P1 Left/Down D P1 Left/Left S P1 Left/Right F P1 Button 1 LCONTROL or Mouse B1 (343,247 plays on Internet Archive)
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Chicken Shift
1984. 1 Player Start 1 2 Players Start 2 Coin 1 5 Coin 2 6 P1 Button 1 LCONTROL or Mouse B1 P1 Button 2 LALT or Mouse B3 Released 1984 Platform Arcade Developed by Bally Sente Inc. Published by Bally Sente Inc. Perspective Side view Genre Action, Puzzle Visual Fixed / flip-screen Description Chicken Shift is a pipe-centric logical puzzle arcade video game. The goal is to manipulate the pipes to get the eggs into the basket at the bottom of the screen. The players have to use two buttons to handle diff (343,299 plays on Internet Archive)
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Cosmos
1981. Destroy swarms of aliens and asteroids. If there are too many enemies on the screen, use the time warp to slow all your foes down. 1 Player Start 1 2 Players Start 2 Coin 1 5 Coin 2 6 P1 Left LEFT P1 Right RIGHT P1 Button 1 LCONTROL or Mouse B1 P1 Button 2 LALT or Mouse B3 P2 Left D P2 Right G P2 Button 1 A P2 Button 2 S Released Feb, 1982 Platform Arcade Developed by Century Electronics Published by Tuni Electro Service, Inc Interface Direct control Setting Sci-fi / futuristic Visual Fixed / fl (344,277 plays on Internet Archive)
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Phoenix
1980. Phoenix is an outer space-themed, fixed shooter similar to Taito's Space Invaders. It was developed by Amstar Electronics (which was located in Phoenix, Arizona) in 1980, and released by Centuri in the United States and by Taito in Japan. The Phoenix mothership is one of the first video arcade game bosses to be presented as a separate challenge. This was before the term boss was coined. The player controls a spaceship that moves horizontally at the bottom of the screen, firing upward. Enemies, t (344,625 plays on Internet Archive)
Internet Archive · EN
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Internet Arcade: Cloak & Dagger
1983. Cloak & Dagger is an Atari video game based on the 1984 film of the same name. The video game was critical to the film's plot. This collaboration was part of a larger phenomenon at the time of films featuring video games as critical plot elements (as with Tron and The Last Starfighter) and of video game tie-ins to the same films (as with the Tron games for the Intellivision and other platforms). Development The game was created by Russel Dawe. The game was under development using the title Agent (344,997 plays on Internet Archive)
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Curve Ball
1984. Standard one or two player no-frills baseball game. Coin 1 5 Coin 2 6 Select in Service Mode F1 Swing LCONTROL or Mouse B1 Bunt LALT or Mouse B3 Pitch Left A Pitch Right S (346,749 plays on Internet Archive)
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Crowns Golf
1984. A golf game from Sega; with a follow up called Crown Golf in Hawaii. 1 Player Start 1 2 Players Start 2 3 Players Start 3 4 Players Start 4 Coin 1 5 Service 1 9 P1 Left LEFT P1 Right RIGHT P1 Button 1 LCONTROL or Mouse B1 P1 Button 2 LALT or Mouse B3 P1 Button 3 SPACE or Mouse B2 P1 Button 4 LSHIFT P1 Button 5 Z P1 Button 6 X AD Stick Y Analog Mouse Y AD Stick Y Analog Dec UP AD Stick Y Analog Inc DOWN P2 Left D P2 Right G P2 Button 1 A P2 Button 2 S P2 Button 3 Q P2 Button 4 W P2 Button 5 n/a P (347,974 plays on Internet Archive)
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Colony 7
1981. Colony 7 is an arcade shooter game by Taito Corporation released in 1981 that is in many ways a combination of two of the most popular shoot 'em up games of the time, containing elements of both Taito's own Space Invaders and Atari's Missile Command. The main innovation of Colony 7 was its extended weaponry arsenal. This gave the player the choice to change between several different weapons, with each one needing to be purchased separately as microtransactions through the arcade coin slot. 1 Pla (349,379 plays on Internet Archive)
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Cheeky Mouse
1980. Cheeky Mouse was an arcade game released by Universal Games in 1980. Gameplay Try to hit the mouse with a hammer when it comes out from one of the holes in the wall. The mouse will try to get from its hole to the cheese on the other side of the house. 1 Player Start 1 2 Players Start 2 Coin 1 5 P1 Left LEFT P1 Right RIGHT P1 Button 1 LCONTROL or Mouse B1 P2 Left D P2 Right G P2 Button 1 A Released 1980 Platform Arcade Developed by Universal Co., Ltd. Published by Universal Co., Ltd. Gameplay Arc (352,493 plays on Internet Archive)
Internet Archive · EN
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Food Fight
1982. Food Fight (also styled as Charley Chuck's Food Fight) is an arcade game released by Atari in 1983. The player guides young Charley Chuck, who is trying to eat an ice cream cone before it melts, while avoiding four chefs bent on stopping him. In Food Fight, the player controls a young boy named Charley Chuck. The object of the game is to eat an ice cream cone located on the opposite side of an open playfield. The ice cream is slowly melting, and must be consumed before it melts completely. Stand (353,609 plays on Internet Archive)
Internet Archive · EN
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Chinese Hero
1984. 1 Player Start 1 2 Players Start 2 Coin 1 5 Coin 2 6 Service 1 8 P1 Up UP P1 Down DOWN P1 Left LEFT P1 Right RIGHT P1 Button 1 LCONTROL or Mouse B1 P1 Button 2 LALT or Mouse B3 P1 Button 3 SPACE or Mouse B2 P1 Button 4 LSHIFT P2 Up R P2 Down F P2 Left D P2 Right G P2 Button 1 A P2 Button 2 S P2 Button 3 Q P2 Button 4 W Released Oct, 1984 Also For NES, Wii U, Windows Developed by Micro Academy Published by Taiyo System Co., Ltd. Gameplay Arcade, Fighting Perspective Bird's-eye view Genre Action V (354,357 plays on Internet Archive)
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Cosmic Alien
1979. This is an early vertical space shooter game. You must destroy all aliens and a special monster that sometimes appears on the screen. Cheats / Tricks / Bugs / Easter Eggs If you destroy all the smaller aliens but one, that last alien will turn into the 'special monster' - a giant gargoyle which is named Bagle. Bagle will then dive bomb the player. Bagle can be destroyed after one hit, as he's really only faster and bigger than the smaller aliens. Game Play Fight the three types of aliens that ap (355,591 plays on Internet Archive)
Internet Archive · EN
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Internet Arcade: Canyon Bomber
1977. Canyon Bomber is a black-and-white 1978 arcade game, developed and published by Atari. The game was ported to the Atari 2600, also in 1978. The player and an opponent fly over a canyon made up of layers of numbered, circular "bricks". Using the paddle controllers, the players drop bombs in the canyon, breaking bricks. Players earn points for the number and types of bricks destroyed. The player with the highest score wins. The colored bricks in the Atari 2600 version are very similar to another A (357,438 plays on Internet Archive)
Internet Archive · EN
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Hang-On
1985. Hang-On (ハングオン Hangu On?) is an arcade game released by Sega in 1985. It is the world's first full-body-experience video game. In the game, the player controls a motorcycle against time and other computer-controlled bikes. It was one of the first arcade games to use 16-bit graphics and Sega's "Super Scaler" technology that allowed pseudo-3D sprite-scaling at high frame rates. The game was also built into some versions of the Sega Master System. The title is derived from when the biker is turning (359,904 plays on Internet Archive)
Internet Archive · EN
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Moon Patrol
1982. Moon Patrol (ムーンパトロール Mūn Patorōru) is an arcade game by Irem that was first released in 1982. It was licensed to Williams for distribution in North America. Moon Patrol was an early side-scrolling shooter and is widely credited for the introduction of parallax scrolling in side-scrolling video games (though one article in Games Radar argues that the graphics in the 1980 game Defender would count). The player takes the role of a Luna City police officer assigned to Sector Nine, the home of the " (363,487 plays on Internet Archive)
Internet Archive · EN
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Internet Arcade: Crystal Castles
1983. Crystal Castles is an arcade game released by Atari, Inc. in 1983. The player controls a cartoon bear by the name of Bentley Bear, who has to collect gems located throughout trimetric-projected rendered castles while avoiding enemies out to get him as well as the gems. Crystal Castles is notable for being one of the first arcade action games with an actual ending, whereas most games of the time either continued indefinitely, ended in what was termed a "kill screen" or simply just restarted from (364,341 plays on Internet Archive)
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